#FLAMINGO NXT TUTORIAL PLUS#
Scroll to the bottom of the materials list, click on the plus symbol. In this case, a new material for the groundplane needs to be created.In this case we will use the default ground plane height. Click on the Enable to activate the groundplane.If it is not visible, right-click on another panel tab and select Ground Plane Once created, assign the Cork material the the Cork Handle layer by dragging the material over the layer.Īdding a groundplane can help set the object into a scene.In the name field, type "Cork"and press OK.To change the tile size, click on the bitmap name. The tile size of the bitmap is often important. You can see you have a simple textured material.Navigate to the directory that you created when you unzipped the tutorials files and select the Cork.jpg and click Open.Here you are prompted to pick a texture.Select a new Flamingo Textured material.Select the New Material button (plus symbol).Scroll down to the bottom of the material list.For the cork material we will create a new texture material type. Creating a new material is the only option. For instance the handle of the fishing rod should be covered with cork. Often you will need a material that is not pre-made in the Library. Now assign the rest of these materials to these layers:.The parts that lie on the Handle and Metal Parts layer now render with a Chrome finish. Drag and drop the Chrome material onto the Handle and Metal Parts layer.Go to the Flamingo Materials > Metals Folder.Go to the Library Tab in the Control Panel. Open the Flamingo nXt control panel from the Flamingo nXt drop down menu in Rhino.To create a set of materials, we can use material templates that assist you in creating new materials quickly. Materials are stored directly in each model. Click the “X” button in the upper right of the render window to stop the rendering immediately and close the render window.īasic lighting is already built into nXt, so making the right materials is normally where most the setup of renderings start.Double-click the Stop Raytrace to stop the rendering immediately.Click the Stop Raytrace button to stop the rendering at the end of the current pass.You can stop the rendering in a number of ways: But you can also stop an image at any time, if you would like to change or save something. This allows you to let images that are looking good to continue to improve.
In this way, an nXt rendering is never "finished" you merely decide when it is good enough to stop. Lighting (such as global illumination if enabled).Some of the effects that improve on each pass are There are many other effects that will also improve with each render pass. With each pass, the shadows will get softer as they blend together. Also, you may notice that shadows start out very sharp and linear. New models will use a white default material for all objects. A new model will include a default HDRI light set-up. nXt works differently than previous versions of Flamingo. Your image should look like the one on the right. For your first rendering of the model, click on the render button. If there is a checkmark next to Flamingo nXt 5, then it is the current render engine.
To check that Flamingo nXt 5 is the current render engine, go to the Render Pulldown > Current Renderer > Flamingo nXt 5. Rhino may have multiple render engines installed. Check that Flamingo nXt is the current renderer in the render drop down menu. Unzip these files into their own folder somewhere memorable on your computer.
#FLAMINGO NXT TUTORIAL ZIP#
To download the zip file, click on the Fishing Reel.zip link. The first step is to download and unzip the tutorial files. The Tutorial covers the basic steps of rendering with nXt which include:
#FLAMINGO NXT TUTORIAL HOW TO#
This tutorial shows how to render a standard Rhino model using nXt.